How to design a football shooting session
Inspired by Matt Jones and Ian Parkes, FA coach developers, we drill into what makes a good finishing session.
Inspired by Matt Jones and Ian Parkes, FA coach developers, we drill into what makes a good finishing session.
First up, what do we actually mean by age and stage? Matt explains.
So, how does this apply to your shooting session?
Well, young or inexperienced players are more likely to favour simple finishes, like a toe poke or using their laces. These shots appeal to novice footballers because they involve less hip and foot movement. They also offer more power.
If your team is very inexperienced, consider creating practices that pit one player against one keeper. This type of game means that individuals don't have to struggle past an opponent before trying to score.
Another excellent starting point is to help your team work on the shots they're most comfortable with. Then, as their confidence increases, move on to more complex finishes – and involve more players.
Where you put your goal – and how many you use – can significantly impact your session. In the video below, Ian discusses how.
Using lots of goals involves splitting your team into separate groups, which can feel a bit daunting. But don’t worry. Maximising the opportunity to shoot is a great way to create an engaging session that requires minimal management. However, if you’re concerned, you can ask parents to help.
Finally, don’t forget that a goal doesn't have to be a goal. If you're struggling, try using cones or even ‘jumpers for goalposts'. But remember: if you have a mix of makeshift and proper goals, make sure everyone has a chance to shoot at the real thing.
When it comes to boosting shots, increasing the number of goals you use is an excellent first step. In addition to this (or instead of), you could split your team into smaller group games. This maximises the amount of time each player spends on the ball.
To get good at football, your team need to experience what happens in a real game. Let’s look at some examples of how to do this.
When taking a shot on goal, a striker is often overloaded by defenders. So, when designing practices for older or more experienced players, get your team to attack in situations where they're outnumbered.
In Euro 2020, 82% of goals were scored from inside the 18-yard box – so staging your practices within this range makes a lot of sense. However, the size of your penalty area depends on the age of your players. This means it’s essential to adjust your session accordingly.
If you watch professional football, you probably see a lot of first-time finishes. But this isn’t the case in the youth game. In fact, your players will probably need a few touches to get ready to score. However, using small-number activities (e.g. 3v3 or futsal) can increase the likelihood of a first-time finish.
Scoring a goal is just one moment in a larger game. And, to get there, players need to employ a wide range of skills. Key examples include dribbling and passing – so try including them in your shooting sessions.
Why not challenge your team to replicate any recent goals they’ve watched? It’s a great way to reproduce a realistic in-game scenario.
Taking a shot can be daunting – especially if everyone's watching. With this in mind, avoid lining players up to take their turn against the keeper. Instead, give small-sided 2v2 and 3v3 games a go.
If anyone in your team needs to rest or can't be involved in the practice, don't leave them twiddling their thumbs. Instead, make sure they feel involved. A simple fix is to ask players to observe a friend and provide feedback.
It's essential to recognise your team's physical and technical capabilities – and encourage them to shoot on their terms.
For example, young players are less likely to finish first time and they might need to be closer to the goal to score. To support this, try creating activities that reward shots from short distances.
When coaching older players, you're more likely to see first-time finishes. You're also more likely to spot players achieving an assist. As above, use this information to tailor your training to your team.
It's OK for your session to look messy. Young players, especially, often swarm around footballs like bees to a honey pot. As Matt states below, the important thing is to keep football fun. When thinking about heading, remember it's age-dependent, so please refer to FA heading guidance.
Interested? Check out the five goals, five ways session.
PLEASE SELECT ONE
When your team is inexeperienced, having a simple 1v1, attacker vs goalkeeper, is much more effective. It means the individual doesn't have to try to get past someone.
When your team is inexeperienced, having a simple 1v1, attacker vs goalkeeper, is much more effective. It means the individual doesn't have to try to get past someone.
PLEASE SELECT MULTIPLE ANSWERS
Older players are most likley to attempt finishing first time and to assist their teammates.
Older players are more likley to attempte finishing first time and to assist their teammates.
PLEASE SELECT MULTIPLE ANSWERS
Adding all of these elements to your sessions will help create a real environment. This will help your players develop their skills in an effective way ready for matchday.
Adding all of these elements to your sessions will help create a real environment. This will help your players develop their skills in an effective way ready for matchday.
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