Key objectives
This session will help players:
- understand each other's movements when assisting
- time their runs in the final third
- use combinations to finish on goal
- communicate with one another
- work together as a team.
This session will help players:
Want to try this with your team? Download the session plan and give it a go.
This practice is a small-sided game played in a 4v4 or 5v5 format, including goalkeepers.
Create a pitch suitable for your players' age and developmental stage. Then, use flat spots to mark a zone at either end, starting just outside each penalty area.
This game starts with a kick-off. Then, the aim is to outscore your opponent, but only 'tap-ins' count.
A tap-in is when a player lays a sideways or backwards pass to someone in the clear, allowing for an easy, empty-net finish.
In the game, these goals can only be scored in the areas marked at either end of the pitch.
Once a tap-in is scored, the play resets with a kick-off.
Play for five to ten minutes. Then, count the scores before adding in any progressions.
If you have a large squad, play this activity as a ‘golden goal’ tournament. Have multiple games kick-off simultaneously, but once a tap-in is scored on any pitch, all matches stop, and that team wins the round.
If your players master your activity – or find it too hard – try adding a progression. One idea could be to turn the zones at either end of the pitch into ‘offside lines’. This will put more focus on refining the timing of runs and passes.
Whatever you do, remember that learning takes time. So don’t alter your activity too quickly – or too much. Try using the STEP framework (Youth Sports Trust, 2002). This helps keep things fun, engaging and appropriate.
Plan to use this with your team? Let us know how you get on by posting in the England Football Community.
Add to list
Remove from AllCreate list
0/100
0/500
List already exists
Delete list
Remove Bookmark
Inappropriate content
Error